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Professional XNA Programming
384.00 جنيه

384.00 جنيه 

  - ستوفر -384.00 جنيه
الأسعار تشمل ضريبة القيمة المضافة  التفاصيل
رقم ال ISBN
9780470261286
الفئات
علوم الكمبيوتر
الكاتب
Nitschke, Benjamin
الناشر
John Wiley & Sons
الوصف:

This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way. Before you know it, each successive ...

اشحن الى القاهرة (تغيير المدينة)
التوصيل خلال الإثنين ٢٨ مايو - الأربعاء ٣٠ مايو الي القاهرة
3 قطع متوفرة فقط!

حالة السلعة:
جديدة
البائع:
NEWBOOK (90% تقييم ايجابي)
ملاحظة البائع:
original 

معلومات المنتج

  •  

    المواصفات

    رقم ال ISBN
    9780470261286
    الفئات
    علوم الكمبيوتر
    الرقم المميز للسلعة
    2724467958459
    المؤلفين
    الكاتب
    Nitschke, Benjamin
    المؤلفين
    الناشر
    John Wiley & Sons
    رقم ال ISBN
    9780470261286
    الفئات
    علوم الكمبيوتر
    الرقم المميز للسلعة
    2724467958459
    المؤلفين
    الكاتب
    Nitschke, Benjamin
    المؤلفين
    الناشر
    John Wiley & Sons
    معلومات تقنية
    غلاف الكتاب
    غلاف عادي
    اللغات والبلدان
    لغة الكتاب
    الانجليزية
    إقرأ المزيد
  •  

    الوصف:

    This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to

    This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way. Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you'll evolve from 2D programming to 3D, and you'll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you'll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest. What you will learn from this book Tips for adding music and sound with XACT Techniques for creating unique visual effects through Shaders Ways to access keyboard, mouse, and Xbox controllers with XInput How to write your own XNA graphics engine and create a game engine How to manage content in XNA Myriad ways of fine-tuning, debugging, and troubleshooting How to make sure games run on the Xbox 360 Ways to generate landscapes and tracks How to take advantage of XNA's new networking APIs Who this book is for This book is for anyone who wants to create games on the Xbox 360 and Windows platforms. Experience with C# or a similar .NET language is necessary, but previous game programming is not required. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

 

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