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Writing For Animation, Comics, And Games By Christy Marx
300.00 EGP

Writing For Animation, Comics, And Games By Christy Marx

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300.00 EGP 

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Category Type
Art & Art Instruction
ISBN
9780240805825
Author
Christy Marx
Publisher
Taylor & Francis Ltd
Description:

  • Book Name: Writing For Animation, Comics, And Games
  • Publisher: Taylor & Francis Ltd
  • ISBN: 9780240805825
  • Author: Christy Marx
  • DescriptionWriting for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected ...

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PRODUCT INFORMATION

  •  

    Specifications

    Category Type
    Art & Art Instruction
    ISBN
    9780240805825
    Item EAN
    2724649413288
    People
    Author
    Christy Marx
    People
    Publisher
    Taylor & Francis Ltd
    Category Type
    Art & Art Instruction
    ISBN
    9780240805825
    Item EAN
    2724649413288
    People
    Author
    Christy Marx
    People
    Publisher
    Taylor & Francis Ltd
    Technical Information
    Binding
    Paperback
    Languages and countries
    Book Language
    English
    Read more
  •  

    Description:

    • Book Name: Writing For Animation, Comics, And Games
    • Publisher: Taylor & Francis Ltd
    • ISBN: 9780240805825
    • Author: Christy Marx
    • DescriptionWriting for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It
    • Book Name: Writing For Animation, Comics, And Games
    • Publisher: Taylor & Francis Ltd
    • ISBN: 9780240805825
    • Author: Christy Marx
    • DescriptionWriting for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
 

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